s ScummVM DS


The official port of ScummVM
to the Nintendo DS handheld console
by agentq


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News

05/04/10 ScummVM DS 1.1.0 released!

A new version of the ScummVM project has been released today. This is, of course, great news, but please note that this version has problems playing Nippon Safes. If you want to play this game, I reccommend you stick with 1.0.0 which you can download below. A new version with these problems fixed will be released in about a month.

Have fun!

Here are the new features in this build:

  • New games are supported as part of the stable build:
    • Return to Zork
    • Leather Goddesses of Phobos 2
    • Cruise for a Corpse
Get it here!

18/08/09 New ScummVM DS test builds released!

I've decided to release preview versions of two upcoming engines. These engines will be included in version 1.1.0 of ScummVM DS, so this is a little sneak preview of what you can expect. These builds can run the following games:
  • Build I
    • Return to Zork
    • Leather Godess of Phobos 2 (Untested)
    • The Manhole (Untested)
    • Rodney's Funscreen (Untested)
  • Build K
    • Cruise for a Corpse
Get them from the preview versions section of this site!

15/11/09 ScummVM DS 1.0.0 released!

  • A mouse pad area underneath the on-screen keyboard allows you to move the mouse with the keyboard open.
  • Using the laptop trackpad-style controls, moving the cursor to the edge of the screen now scrolls the view
  • The usual round of bugfixes.
Get it here!

31/08/09 ScummVM DS 1.0.0 rc1 released!

This version was on the main ScummVM site for quite a while... Sorry for the late posting of this news!
  • Gamma correction feature to make games more visible on the original DS
  • Assorted bug fixes
Get it here!

27/04/09 ScummVM DS 0.13.1 released!

  • Support for the ScummVM Global Main Menu (hold select during the game)
  • The usual round of bugfixes
Get it here!

27/04/09 Full Throttle and The Dig now playable!

A test build is now available which can run Full Throttle and The Dig if you have an external RAM pack plugged into slot-2 (the GBA slot).

Get it here!

31/08/08 ScummVM DS 0.12.0

  • New games supported: Lure of the Temptress, Nippon Safes, Lost in Time.
  • New laptop-style trackpad input method. Uses relative movement when you drag on the touch screen.
  • New option which allows you to drag to hover, tap the touch screen to click, and double tap the screen to right click.
  • Reorganised DS Options screen into three tabs for clearer navigation
  • New top screen scaling options let you choose the scaling factor used on startup.
  • The usual round of bug fixes.
Get it here!

29/02/08 - ScummVM DS 0.11.1

  • Bugfix release - no new features for the DS port

15/01/08 - ScummVM DS 0.11.0

  • New games supported: Elvira 1 and 2, Waxworks (Amiga version)
  • Software scaler for improved image quality. Turn it on using the DS options screen (press select during the game). Thanks to Tramboi and Robin Watts for this feature!
  • Function keys added to virtual keyboard (used in AGI games)
  • Plenty of bug fixes

05/08/07 - ScummVM DS 0.10.0a released

  • New engines supported: AGI, CINE, and SAGA.
  • Option to show the mouse cursor
  • Word completion on keyboard for AGI games
  • Plenty of optimisations
  • Numerous bug fixes

06/04/07 - ScummVM DS v0.9.1a Released

This is the new stable version of ScummVM DS. Here are the changes in this version:

  • Removed internal card reader drivers and added DLDI support
  • Fixed graphical glitches in Scumm games which use a lot of scrolling
  • Fixed bug that prevented the CD Audio from looping
  • Added 100%, 200% and 'Fit' options while zooming (Hold L and press A/B)
  • Allow CD audio tracks to start from track 1 or 2
  • Fixed long filename support to allow Mac versions of Scumm games to run
  • Fixed broken turning controls during fights in the Indiana Jones titles


What is ScummVM DS?

ScummVM DS is a part of
the ScummVM project. The ScummVM project is an attempt to re-engineer many classic point and click adventure games of the 80s and 90s to run on modern computer hardware. Technology has changed a lot since these games were written, and so ScummVM attempts to replicate the gameplay of the original games in exacting details, without any of the original code that the game ran on. ScummVM needs a copy of the original game, in order to take the graphics, sound, and scripts that made the game work. ScummVM is written in such a way that it can be 'ported' from one type of machine to another, and ScummVM DS is a port of ScummVM to the Nintendo DS handheld games console.



Features

  • Alows you to play many 80s and 90s era point and click adventure games on your Nintendo DS!
  • The games play with full sound and save/load facilities, and most run at full speed, exactly as you remember them.
  • Hugely customisable controls which made great use of the Nintendo DS touch screen


Screenshots





How to Get ScummVM DS Onto Your DS - Simple Explanation

Nintendo don't want you to run ScummVM on your DS. They control which companies can make games on the DS, and there is an expensive process to go through in order to be licenced. Having to pay for this would prevent me from giving away ScummVM for free.

So, the result is that to run ScummVM on your DS you'll need an unofficial card reader. There are many of these, and all are different. Popular models at the time of writing are the R4DS and the M3DS Real, but many different models work. You need to buy one of these, and at MicroSD card to go with it.

There are also slot-2 card readers which fit into the bottom slot on your DS, usually used for Game Boy Advance games. These are less common these days, and although they have certain advantages, the details of these are beyond the scope of this website. Information on these is quite easy to find by searching.

Once you have your card reader and a MicroSD card, you will also need a copy of the game you want to run. ScummVM can run a large variety of games, but you must own a real boxed copy of the game. These games are still under copyright, and it is illegal to copy them from a friend or download them from the Internet without paying. The exception to this are the three Revolution Software games. These are 'Beneath a Steel Sky', 'Lure of the Temptress' and 'Flight of the Amazon Queen'. Revolution have kindly allowed us to give these games away for free. You can download them from the main ScummVM site at the ScummVM downloads page

If you have a modern card reader, like an M3 Real or R4DS, getting ScummVM to run on your card is as simple as:

  • Copy the scummvm NDS files on your MicroSD card using your PC card reader
  • Copy the games you want to play onto your MicroSD card in any location, one per folder
  • Boot the DS with the MicroSD card and card reader inserted
  • Run the relevent build for the game you want to play (see 'Which games are compatible with ScummVM DS' below.
  • Click 'Add Game'. Select the folder where your game is stored. Click 'OK'. Click 'OK' in the settings dialog.
  • Click 'Start'.

NOTE: Previous version of ScummVM DS supported a method which used a zip file to run games on unsupported flash card readers. This method is no longer supported.



How to Get ScummVM DS Onto Your DS - Using a CF/SD/Mini SD/Micro SD card reader and a DLDI driver

ScummVM DS needs something called a DLDI driver to run on each make and model of card reader. Many modern card readers (R4DS, M3 DS Real) handle this autmatically and for those, you don't have to do anything. Just running ScummVM on the card will handle this step for you. For others, you will need to follow the steps in this section before ScummVM DS will work.

All DS card readers are different in the way that they work. In order to support many different card readers, ScummVM DS uses a DLDI driver installed into the ScummVM DS code. This is done using a program called DLDITool which you can download and run on your computer. Each DLDI driver is designed to tell ScummVM DS how to use a specific type of card reader. These drivers can be used with any homebrew program which supports the DLDI interface.

While each card reader should work with these instructions, there are some exceptions. Please read the card reader notes section to see if there is any specific information about your card reader.

Here is what you need to do:

  • Visit the DLDI page and download the executable for DLDITool for your operating system (versions are available for Windows, Linux, and MacOS)
  • Download the DLDI for your card reader. This is the big table at the top of the page. The first column marked DLDI is the one you want. You should get a single file with a .dldi extension.
  • Extract DLDITool into a folder, and put the DLDI of your choice in the same folder.
  • If you're using the command line version of DLDITool enter the following at a command prompt:
        dlditool <dldiname> <scummvm nds name>
    

    If you're using the Windows GUI version, double click on dlditool32.exe, select your card reader from the box, drag your ScummVM binaries (either the .nds, or the .ds.gba version depending on your card reader. I think only Supercards use the .ds.gba files) into the lower box, then click patch.

    Either way, you should see 'Patched Successfully'. If you don't, you're doing something wrong.

    You need to patch one of the builds labeled A - H depending on which game you want to run. See the table on the ScummVM DS website to see which games are supported by which build.

  • Put the patched .nds or .ds.gba files on your flash card. If you're using the Supercard, you will need to use the .ds.gba files, but rename them to .nds.
  • Put your game data in any folder on the card. Do NOT use a zip file.
  • Boot up your DS and run ScummVM.
  • Click 'Add Game', browse to the folder with your game data, click 'Choose', then 'OK'. Click 'Start' to run the game.

If your copy of ScummVM DS has been successfully patched, you will get a message on the top screen that looks like this:

	DLDI Device:
	GBA Movie Player (Compact Flash)
The message should show the name of your card reader. If it is wrong, you have used the wrong DLDI file.

If you haven't patched your .nds file, you will get the following message

	DLDI Driver not patched!
	DLDI Initialise failed.
In this case, you've made a mistake following the above instructions, or have patched the wrong file.

You may also see the following message:

	DLDI Device:
	GBA Movie Player (Compact Flash)
	DLDI Initialise failed.
In this case, the driver did not start up correctly. The driver is probably broken, or you've used the wrong one for your card reader.

In the case of the Supercard, M3 Lite and DS Link, there are several drivers available. You might want to try one of the others.

This version of ScummVM DS will run on any card reader that has a DLDI driver available. If yours doesn't, you need to pressure your card reader manufacturer to release one.

DO NOT EMAIL ME TO ASK ME TO CREATE A DRIVER FOR YOUR CARD READER, I CANNOT DO THIS.

How to Get ScummVM DS Onto Your DS - Instructions for specific card readers

  • GBAMP CF: You need to upload replacement firmware to your card reader before it will work. You can download the firmware program here. Name your .nds file _BOOT_MP.nds.
  • M3 CF/SD: Copy the .nds file to your card with the M3 Game Manager in order to avoid an annoying message when you boot your M3. Use the default options to copy the file. Be sure to press 'A' in the M3 browser to start the .nds file, and not 'Start', or it won't work.
  • M3 CF/SD: Copy the .nds file to your card with the M3 Game Manager in order to avoid an annoying message when you boot your M3. Use the default options to copy the file. Be sure to press 'A' in the M3 browser to start the .nds file, and not 'Start', or it won't work.
  • Supercard CF/SD (slot-2): Use the .ds.gba files to run ScummVM on the Supercard. Other than that, just follow the instructions as normal.
  • Supercard Lite (slot-2): It has been reported that only the standard Supercard driver and the Moonshell version work with ScummVM DS.
  • Datel Max Media Dock: If you haven't already, upgrade your firmware to the latest version. The firmware that came with my Max Media Dock was unable to run ScummVM DS at all. Click here to visit Datel's support page and download the latest firmware
  • NinjaDS: There are firmware upgrades for this device, but for me, ScummVM DS ran straight out of the box. Visit this page to download the latest firmware if you want. If you have installed FlashMe on your DS, it will make your DS crash on boot when the NinjaDS is inserted. You can hold the 'select' button during boot to disable FlashMe, which will allow the NinjaDS to work. Due to this, it is not recommended to install FlashMe if you use a NinjaDS.
  • EZ-Flash: This card reader uses .ds.gba files from the ScummVM archive. Rename them to .nds before patching them with the DLDI patcher.
  • R4DS: If you upgrade the firmware for your R4DS to version 1.10 or later, the card will autmatically DLDI patch the game, meaning you don't have to use dlditool to patch the .NDS file. This makes things a lot easier!
  • M3DS Real: This card autmatically DLDI patches the game, meaning that you do not need to do this yourself.


Which games are compatible with ScummVM DS?

I'm glad you asked. Here is a list of the compatible games in version 1.1.0. Demo versions of the games listed should work too.

Flight of the Amazon Queen, Beneath a Steel Sky, and Lure of the Temptress have generously been released as freeware by the original authors, Revolution Software. This is a great thing and we should support Revolution for being so kind to us. You can download the game data from the ScummVM download page.

The other games on this list are commercial, and still under copyright, which means downloading them without paying for it is illegal. You can probably find a second-hand copy on eBay. Please don't email me to ask for a copy, as I am unable to send it to you.

GameStatusSupported by buildNotes
Manic MansionFully workingA
Zak McKracken and the Alien MindbendersFully workingA
Indiana Jones and the Last CrusadeFully workingA
LoomFully workingA
Passport to AdventureFully workingA
The Secret of Monkey IslandFully workingA
Monkey Island 2: LeChuck's RevengeFully workingA
Indiana Jones and the Fate of AtlantisFully workingA
Day of the TentacleFully workingA
Sam & Max Hit the RoadFully workingASome slowdown in a few scenes when MP3 audio is enabled
Bear Stormin'Fully workingADOS version only
Fatty Bear's Birthday SurpriseFully workingADOS version only
Fatty Bear's Fun PackFully workingADOS version only
Putt-Putt's Fun PackFully workingADOS version only
Putt-Putt Goes to the MoonFully workingADOS version only
Putt-Putt Joins the ParadeFully workingADOS version only. Can sometimes crash due to low memory.
Beneath a Steel SkyFully workingB
Flight of the Amazon QueenFully workingB
Simon the Sorcerer 1Fully workingCZoomed view does not follow the speaking character
Simon the Sorcerer 2Fully workingCZoomed view does not follow the speaking character
Elvira 1Fully workingCZoomed view does not follow the speaking character
Elvira 2Fully workingCZoomed view does not follow the speaking character
WaxworksFully workingCZoomed view does not follow the speaking character. Amiga version only.
GobliiinsFully workingD
Gobliins 2Fully workingD
Goblins 3Fully workingD
Ween: The ProphecyFully workingD
Bargon AttackFully workingD
Lost in TimeFully workingD
Future WarsFully workingD
All Sierra AGI games.
For a complete list, see this page
Fully workingD
Inherit the EarthFully workingEDOS Floppy version only, compressed speech does not work with this game
The Legend of KyrandiaFully workingFZoomed view does not follow the speaking character
Lure of the TemptressFully workingGZoomed view does not follow the speaking character
Nippon SafesFully workingHZoomed view does not follow the speaking character
Return to ZorkFully workingIZoomed view does not follow the speaking character
Leather Goddess of Phobos 2Fully workingIZoomed view does not follow the speaking character
Rodney's FunscreenFully workingIZoomed view does not follow the speaking character
Cruise for a CorpseFully workingKZoomed view does not follow the speaking character

Full Throttle and The Dig can run on the DS using an external RAM pack plugged into slot-2 (the GBA slot). To do this, download the special build of ScummVM DS from the test builds section.

There is no support for Windows Humongous Entertainment games, Broken Sword, and all other games that run at 640x480 resolution. The DS cannot cope with scaling these games down to 256x192, the resolution of the DS screens.



How to Use ScummVM

Once you've booted up ScummVM, you'll see the start up screen.
  1. Tap the 'Add' button with the pen, then browse to the folder containing your game data. Once you have clicked on your folder, you will not see any files inside. This is normal, as the folder selector only shows folders!
  2. Click the 'Choose' button.
  3. You will get some options for the game. You can usually just click 'Ok' to this.
  4. Now click on the name of the game you want to play from the list and click 'Start'. Your game will start!

There are two ways of controlling ScummVM DS:

  • You can tap on the screen where you want to click the mouse
  • You can use the bottom screen as a kind of laptop trackpad. Dragging the bottom screen moves the mouse cursor around on the top screen.
The first method is easier to understand, and this is the way that ScummVM DS operates when you first start it, but the second method can be more accurate when you're trying to click on small items on screen. To switch modes, press the 'Select' button in game, and tick 'Use laptop trackpad-style cursor control' for the trackpad mode. The controls in each mode differ slightly. In the default mode (trackpad style cursor not ticked) the controls are:
KeyUsage
D-pad LeftLeft mouse button mode
D-pad RightRight mouse button mode
D-pad UpHover mouse (no mouse button)
Pressing these keys changes the button that's clicked when you touch the screen. So, for example, after pressing D-pad right, touching the screen will right-click on that point on the screen.

An icon on the top screen will show you which mode you're in.

Left mouse button (D-pad left)
Right mouse button (D-pad right)
Hover (D-pad up)

In hover mode, touching the screen does not click the mouse. You will just move the mouse cursor around. Also, in hover mode, while holding the pen on the screen, tapping D-pad left or D-pad right (or A/Y in left handed mode) will click the left or right mouse button instead of changing modes.

In laptop trackpad-style cursor mode, however, things work slightly differently. Dragging the pen on the screen will move the mouse cursor, while a quick tap anywhere on the screen performs a left click, and a quick double tap will produce a right click. In this mode, the D-pad works as follows:

KeyUsage
D-pad LeftClick left mouse button
D-pad RightClick right mouse button

So, you can drag the mouse cursor around with the touch screen, and use the d-pad to click if you prefer.

Also, there is an onscreen keyboard. This allows you to type text into your game. This is useful for naming your saved games, and also for operating games like the Sierra AGI adventures, which are played mainly using the keyboard. To show the keyboard, press the X button. To close the keyboard, press the X button again.

The top screen shows a close up view of the game. In some games this scrolls around to follow whoever is speaking. You can also scroll the view yourself by holding the right shoulder button and using the D-pad. If you want to select something small on screen, you can also swap the screens over and interact with the close up view. To swap screens, press A.

In the DS Options Screen, left-handed mode can be selected. This switches the D-pad and buttons over so that important features can be used by people holding the pen in their left hand.

Here is a complete list of controls in right-handed mode (the default setting):
KeyUsage
Pad DownSkip dialogue line (for some Lucasarts games), Show inventory (for Beneith a Steel Sky), Show active objects (for Simon the Sorceror)
StartGame menu (works in some games)
SelectDS Options Menu
BSkip cutscenes (works in some games)
ASwap main screen and zoomed screen
YShow/Hide debug console
XShow/Hide on-screen keyboard
L + D-pad or L + PenScroll touch screen view
L + BZoom in
L + AZoom out


And here's left-handed mode:
KeyUsage
YLeft mouse button
ARight mouse button
XHover mouse (no mouse button)
BSkip dialogue line (for some Lucasarts games), Show inventory (for Beneith a Steel Sky), Show active objects (for Simon the Sorceror)
StartPause/game menu (works in some games)
SelectDS Options
D-pad downSkip cutscenes
D-pad upSwap main screen and zoomed screen
D-pad leftShow/Hide debug console
D-pad rightShow/Hide on-screen keyboard
R + D-pad or R + PenScroll touch screen view
R + D-pad downZoom in
R + d-pad rightZoom out


Game-specific controls

  • Sam and Max Hit the Road: The current cursor mode is displayed on the top screen. Use d-pad right to switch mode.
  • Indiana Jones games: If you get into a fight, press Select, and check the box marked 'Use Indy Fighting Controls'.
    Return to the game, then use the following controls to fight:

    D-pad left: move left
    D-pad right: move right
    D-pad up: guard up
    D-pad down: guard down
    Y: guard middle
    X: Punch high
    A: Punch middle
    B: Punch low
    Left shoulder: Fight towards the left
    Right shoulder: Fight towards the right

    The icon on the top screen shows which way you're currently facing. Remember to turn the option off when the fight ends, or the normal controls won't work!
  • Beneath a Steel Sky: Press D-pad down to show your inventory.
  • Simon the Sorcerer 1/2: Press D-pad down to show active objects.
  • AGI games: Press Start to show the menu bar.
  • Bargon Attack: Press Start to hit F1 when you need to start the game. Use the on-screen keyboard (hit X) to press other function keys.


DS Options Screen

Press the 'select' button during any game to show the DS options screen. This screen shows options specific to the Nintendo DS version of ScummVM.

Controls Tab

  • Indy Fighting Controls - Enable fighting controls for the Indiana Jones games. See 'Game Specific Controls' for more information.
  • Left handed Mode - Switch the controls on the D-pad with the controls on the A/B/X/Y buttons.
  • Show mouse cursor - Shows the game's mouse cursor on the bottom screen.
  • Snap to edges - makes it easier for the mouse controls to reach the edges of the screen. Used when the screen calibration is not quite perfect. (ie. the cursor on screen doesn't quite match when the pen is pressed) Useful for Beneath a Steel Sky and Goblins 3.
  • Touch X offset - if your screen doesn't perform properly, this setting allows you to adjust when the cursor appears left or right relative to the screen's measured touch position.
  • Touch Y offset - if your screen doesn't perform properly, this setting allows you to adjust when the cursor appears higher or lower relative to the screen's measured touch position.
  • Use Laptop Trackpad-style cursor control - In this mode, use the lower screen to drag the cursor around, a bit like using a trackpad on a laptop. When this option is enabled, the following option is also enabled.
  • Tap for left click, double tap for right click - In this mode, you can quickly tap on the screen to left click the mouse, or quickly double tap on the screen to right click the mouse. If you find clicking or double-clicking difficult, try and make a firmer touch on the screen, and keep the pen down for longer.
  • Sensitivity - this bar adjusts the speed of cursor movement when laptop trackpad-style cursor control is enabled (see above).
Graphics Tab

Three scaling options are available for the main screen:

  • Harware Scale - Scales using the DS hardware scaler using a flicker method. Produces lower quality graphics but doesn't slow the game down.
  • Software Scale - Scales using the CPU. A much higher quality image is produced, but at the expense of speed in some games.
  • Unscaled - Allows you to see the graphics as originaly displayed. This doesn't fit on the DS screen, but you can scroll the screen around by holding the left shoulder button and using the D-pad or touch screen.

Please note that even when scaling is enabled, the screen will still not show the lower 8 pixels. To see these, hold the left shoulder button and use the D-pad to scroll up and down.

Top screen zoom - These three options control the zoom level of the top screen when ScummVM is started up. 100%, 150% and 200% options are available. Changing this option will set the zoom to the specified level immediately.

General Tab

  • High Quality Audio - Enhance the sound quality, at the expense of some slowdown during some games.
  • Disable power off - ScummVM DS turns the power off when the game quits. This option disables that feature.



Auto completion dictionary for Sierra AGI games

If you are playing a Sierra AGI game, you will be using the on-screen keyboard quite a lot (press X to show it). To reduce the amount you have to type, the game can automatically complete long words for you. To use this feature, simply copy the PRED.DIC file from the ScummVM DS archive into your game folder on your card. Now, when you use the keyboard, possible words will be shown underneath it. To type one of those words, simply double click on it with your stylus.

Converting your CD audio

ScummVM supports playing CD audio for specific games which came with music stored as standard music CD tracks. To use this music in ScummVM DS, they need to be ripped from the CD and stored in a specific format. This can only be done for the CD versions of certain games, such as Monkey Island 1, Loom, and Gobliiins. All the floppy games and CD games that didn't have CD audio tracks for music don't require any conversion, and will work unmodified on ScummVM DS. MP3 audio files for CD music are not supported.

Cdex can do the conversion very well and I recommend using it to convert your audio files, although any CD ripping software can be used, so feel free to use your favourite program. The format you need to use is IMA-ADPCM 4-bit Mono. You may use any sample rate. All other formats will be rejected, including uncompressed WAV files. Since this sound format is a standard, you should be able to create it in a variety of software.

Now I will to describe how to rip your CD tracks with Cdex, which can be found here: Cdex Homepage. If you're using MacOS or Linux, I suggest using Audacity.

To encode audio in Cdex, select Settings from the Options menu. On the Encoder tab, select 'WAV Output Encoder'. Under 'Encoder Options', choose the following:

    Format: WAV
    Compression: IMA ADPCM
    Samplerate: 22050 Hz
    Channels: Mono
    On the fly encoding: On

Next, go to the 'Filenames' tab and select the folder you want to save your Wav files to. Under 'Filename format', enter 'track%3'. This should name your WAV files in the correct way. Click OK.

Now select all the tracks on your CD, and click 'Extract CD tracks to a compressed audio file'. Cdex should rip all the audio off your CD.

Now all you have to do is copy the newly created WAV files into the same directory that your other game data is stored on your CompactFlash card. Next time your run ScummVM DS, it should play with music!

Important Note: Do not select 'Extract CD tracks to a WAV file'. This creates uncompressed WAVs only. You want 'Extract CD tracks to a compressed audio file'.

Converting Speech files to MP3 format

ScummVM supports playing back speech for talkie games in MP3 format. Unfortunately, the DS CPU is not quite up to the task, and MP3 audio will sometimes cause slowdown in your game. However, if your flash card isn't big enough to fit the audio files on, you will have no choice!

To convert your audio you will need a copy of the ScummVM Tools package. You will also need a copy of the LAME MP3 encoder.

Once this is all installed and set up, the process to encode your audio varies from game to game, but the Lucasarts games can all be compressed using the following command line:

compress_scumm_sou --mp3 monster.sou
This produces a monster.so3 file which you can copy to your flash card and replaces the original monster.sou. Ogg format (monster.sog) and flac format files are not currently supported by ScummVM DS, and it is unlikely they will ever be supported. There is no way to convert .sog or .so3 files back to .sou files. Just dig out your original CD and copy the file from that.

Frequently Asked Questions

I get a lot of email about ScummVM DS. Nearly all of them are exactly the same. Here I'm going to try and answer the questions that everybody asks me in the hope that I will spend less time answering questions that are clearly in the documentation and more time helping people who have a real problem or have discovered a real bug.

Q: I can't see the bottom line of inventory items in Day of the Tentacle, Monkey Island 2, or a few other games! What do I do?
A: Hold down the left shoulder button and use D-pad (or the touch screen) to scroll the screen around.

Q: I don't get speech or sound effects in my Lucasarts games. What's wrong?
A: Do you have a monster.sog file? If so, this is the wrong kind of speech file for ScummVM DS. Copy the monster.sou file present on your original CD or floppies, and you will have speech.

Q: Can ScummVM take advantage of the DSi?
A: At the moment, no. While some homebrew does run on the DSi, at the time of writing, it cannot access any of the DSi's new features. When it does, a version of ScummVM for the DSi may be possible.

Q: I dont see a menu when I press Start in Flight of the Amazon Queen or Simon the Sorcerer. Is ScummVM broken?
A: No. To save in Simon the Sorcerer, click 'use', then click on the postcard in your inventory. In Flight of the Amazon Queen, click 'use', then click on the journal in your inventory.

Q: Why does ScummVM crash when I play Monkey Island 1?
A: This happens when MP3 or OGG audio tracks are present from the PC version of ScummVM. Delete the MP3 tracks and reencode them to ADPCM WAV files, from your original CD, as described in
this section.


Q: Can't you use the extra RAM in the M3/Supercard or the official Opera Expansion Pack to support more games like The Dig and Full Throttle? DS Linux has done it, so why can't you?
A: Yes! The Dig and Full Throttle are playable with some limitations. See the forum thread here for a download of a special version of ScummVM DS which supports external RAM packs.


Q: ScummVM DS turns off my DS when I hit 'Quit' in the game or quit from the frontend. Why doesn't it return to the menu?
A: To return to the game launcher, hold 'Select' during the game to access the main ScummVM menu, then click 'Return to Launcher'


Q: The text looks a little unclear. Is there a chance of a better scaler? Perhaps a software scaler?
A: Press select and enable the software scaler. Press select during the game for the DS Options Screen, and select 'Software scaler'.



Downloads

The current version of ScummVM DS can be downloaded from Sourceforge. Download this if you want to play the games:
Download ScummVM DS 1.1.0

For test builds of new or unsupported engines, see the test builds section of this site.

Since ScummVM is open source, you can also download the source code. This is great because it means anyone can make changes or improvements to this or any other version of SccummVM. This source code package contains the source to all version of ScummVM on every package:
Download ScummVM 1.1.0 source code



Previous stable versions:
ScummVM DS 1.0.0
ScummVM DS 0.13.1
ScummVM DS 0.11.1
ScummVM DS 0.11.0
ScummVM DS 0.10.0a
ScummVM DS 0.9.1a

Older versions (from before ScummVM DS was an official port):
ScummVM v0.61 Binary
ScummVM v0.61 Source Code

ScummVM v0.6 Binary
ScummVM v0.6 Source Code

ScummVM v0.5 Binary
ScummVM v0.5 Source Code

ScummVM v0.4 Binary
ScummVM v0.4 Source Code

ScummVM v0.3 Binary
ScummVM v0.3 Source Code

ScummVM v0.2 Binary
ScummVM v0.2 Source Code

ScummVM v0.1 Binary
ScummVM v0.1 Source Code


Preview Versions

Full Throttle and The Dig

This version of ScummVM DS can run two Lucasarts games - Full Throttle and The Dig. These games required 8Mb of RAM when they were originally released on the PC, and the DS only has 4Mb of RAM. So, in order to run these games, you will need an external RAM pack. These look like a Game Boy Advance cartridge, and slot in the slot-2 (the lower slot) on the original DS and DS Lite. Currently, several types of external RAM pack are supported:

  • Supercard
  • M3
  • G6
  • EZ Flash
If you don't have one of these, you're out of luck - these games will never be playable without the extra memory these cartidges can provide. You're also out of luck if you have a DSi, as it doesn't have the socket for the external RAM. This build can't be integrated with the other ScummVM builds because it contains too many modifications to the code. For this reason, it will never be part of an 'official' ScummVM distribution

Click here to download ScummVM DS ftdigtest5
Discuss this build in this ScummVM forum thread

Contributors

The CPU scaler is by Tramboi and Robin Watts
Various ARM routines were optimised by Robin Watts Thanks to zhevon for some code used to display cursors in Sam & Max.
Thanks also to everyone on the GBADev Forums.

This program was brought to you by caffiene, sugar, and late nights.

Donations and Getting Help

If you have problems getting ScummVM to work on your hardware, please read the FAQ first. Please don't ask me questions which are answered in the FAQ, I get many emails about this program each day, and I can't help the people who really need help if I'm answering the same question all the time which is already answered on this page. Other than that, feel free to post on the ScummVM DS forum for help. Please do your research first though. There is no way of running this on an out-of-the box DS without extra hardware. Most of these things are fairly inexpensive though.

If you want to contact me, please email me on scummvm at millstone dot demon dot co dot uk.

If you want to help with the development of ScummVM DS, great! Download the source code and get building. There are plenty of things left to do.

You can also help by making a donation if you've particularly enjoyed ScummVM DS. This uses Paypal, and is completely secure. There's no pressure though, ScummVM DS is completely free. This is just for those who would like to make a contribution to further development.



Building from Sources

ScummVM is an open source project. This means that anyone is free to take the source code to the project and make their own additions and fixes, contributing them back to the authors for consideration for the next version.

To build ScummVM DS from source, it's probably better to checkout the latest version of the code from the ScummVM SVN repository. The ScummVM Sourceforge.net homepage has all the information about how to do this.

By default, ScummVM DS expects to find libmad, an MP3 compressor library targeted for the ARM platform. If you don't have this, you must disable libmad support by opening 'backends/platform/ds/arm9/makefile' and commenting out the line which says USE_MAD = 1.

Then, enter the 'backends/platform/ds' folder and type:

make SCUMM_BUILD=a

The executable nds file will build inside 'backends/platform/ds/arm9/SCUMMVM-A'.

For other builds, substitute the letters b - g in the above line.

To build everything, type:

make allbuildssafe